2.27 

On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote:
> Christopher S Horler wrote:
> > Sorry I wasn't quite clear about this.
> >
> > Go to face select mode (f)
> > select draw normals from the edit menu
> > enter edit mode and you'll see faces selected with normals drawn on
> > (this is slightly different from normal edit mode)
> 
> Which version of blender are you using ? I don't have 'draw normal' in
> the edit menu in v2.23
> 
> >
> > On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote:
> > > Christopher S Horler wrote:
> > > > > Also, I made the model originaly as a half of model, then duplicated
> it
> > > and
> > > > > mirrored it so both sides would be the same. you can see that it
> sorta
> > > looks
> > > > > opposite as far as the faces go.. still need to figure that out too.
> > > > When you mirror something in blender it has the annoying habit of
> > > > leaving the normals on the mirrored face pointing inward.  You can
> > > > normally see this on an untextured object when shading is turned on
> and
> > > > it is black on the mirrored object outside.  Or you could turn on face
> > > > select mode and ask it to display the normals (this is also useful for
> > > > correcting individual face orientation).
> > >
> > > What is the key for displaying normals in face mode ?
> 
> 
> 
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-- 
Christopher S Horler <[EMAIL PROTECTED]>


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