2.27 On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote: > Christopher S Horler wrote: > > Sorry I wasn't quite clear about this. > > > > Go to face select mode (f) > > select draw normals from the edit menu > > enter edit mode and you'll see faces selected with normals drawn on > > (this is slightly different from normal edit mode) > > Which version of blender are you using ? I don't have 'draw normal' in > the edit menu in v2.23 > > > > > On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote: > > > Christopher S Horler wrote: > > > > > Also, I made the model originaly as a half of model, then duplicated > it > > > and > > > > > mirrored it so both sides would be the same. you can see that it > sorta > > > looks > > > > > opposite as far as the faces go.. still need to figure that out too. > > > > When you mirror something in blender it has the annoying habit of > > > > leaving the normals on the mirrored face pointing inward. You can > > > > normally see this on an untextured object when shading is turned on > and > > > > it is black on the mirrored object outside. Or you could turn on face > > > > select mode and ask it to display the normals (this is also useful for > > > > correcting individual face orientation). > > > > > > What is the key for displaying normals in face mode ? > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Christopher S Horler <[EMAIL PROTECTED]>
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