On Sunday 29 June 2003 01:49, Christopher S Horler wrote:
> 2.27
>

I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading 
2.27 though: ERROR: File .Blangauges not found) but it loads after that.

WillyB


> On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote:
> > Christopher S Horler wrote:
> > > Sorry I wasn't quite clear about this.
> > >
> > > Go to face select mode (f)
> > > select draw normals from the edit menu
> > > enter edit mode and you'll see faces selected with normals drawn on
> > > (this is slightly different from normal edit mode)
> >
> > Which version of blender are you using ? I don't have 'draw normal' in
> > the edit menu in v2.23
> >
> > > On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote:
> > > > Christopher S Horler wrote:
> > > > > > Also, I made the model originaly as a half of model, then
> > > > > > duplicated
> >
> > it
> >
> > > > and
> > > >
> > > > > > mirrored it so both sides would be the same. you can see that it
> >
> > sorta
> >
> > > > looks
> > > >
> > > > > > opposite as far as the faces go.. still need to figure that out
> > > > > > too.
> > > > >
> > > > > When you mirror something in blender it has the annoying habit of
> > > > > leaving the normals on the mirrored face pointing inward.  You can
> > > > > normally see this on an untextured object when shading is turned on
> >
> > and
> >
> > > > > it is black on the mirrored object outside.  Or you could turn on
> > > > > face select mode and ask it to display the normals (this is also
> > > > > useful for correcting individual face orientation).
> > > >
> > > > What is the key for displaying normals in face mode ?
> >
> > _______________________________________________
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