On Sunday 29 June 2003 01:49, Christopher S Horler wrote: > 2.27 > I used 2.25 for this.. but have 2.25, 2.26 and 2.27 (get an error when loading 2.27 though: ERROR: File .Blangauges not found) but it loads after that.
WillyB > On Sun, 2003-06-29 at 09:16, Frederic Bouvier wrote: > > Christopher S Horler wrote: > > > Sorry I wasn't quite clear about this. > > > > > > Go to face select mode (f) > > > select draw normals from the edit menu > > > enter edit mode and you'll see faces selected with normals drawn on > > > (this is slightly different from normal edit mode) > > > > Which version of blender are you using ? I don't have 'draw normal' in > > the edit menu in v2.23 > > > > > On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote: > > > > Christopher S Horler wrote: > > > > > > Also, I made the model originaly as a half of model, then > > > > > > duplicated > > > > it > > > > > > and > > > > > > > > > > mirrored it so both sides would be the same. you can see that it > > > > sorta > > > > > > looks > > > > > > > > > > opposite as far as the faces go.. still need to figure that out > > > > > > too. > > > > > > > > > > When you mirror something in blender it has the annoying habit of > > > > > leaving the normals on the mirrored face pointing inward. You can > > > > > normally see this on an untextured object when shading is turned on > > > > and > > > > > > > it is black on the mirrored object outside. Or you could turn on > > > > > face select mode and ask it to display the normals (this is also > > > > > useful for correcting individual face orientation). > > > > > > > > What is the key for displaying normals in face mode ? > > > > _______________________________________________ > > Flightgear-devel mailing list > > [EMAIL PROTECTED] > > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
