Christopher S Horler wrote: > Sorry I wasn't quite clear about this. > > Go to face select mode (f) > select draw normals from the edit menu > enter edit mode and you'll see faces selected with normals drawn on > (this is slightly different from normal edit mode)
Which version of blender are you using ? I don't have 'draw normal' in the edit menu in v2.23 > > On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote: > > Christopher S Horler wrote: > > > > Also, I made the model originaly as a half of model, then duplicated it > > and > > > > mirrored it so both sides would be the same. you can see that it sorta > > looks > > > > opposite as far as the faces go.. still need to figure that out too. > > > When you mirror something in blender it has the annoying habit of > > > leaving the normals on the mirrored face pointing inward. You can > > > normally see this on an untextured object when shading is turned on and > > > it is black on the mirrored object outside. Or you could turn on face > > > select mode and ask it to display the normals (this is also useful for > > > correcting individual face orientation). > > > > What is the key for displaying normals in face mode ? _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
