On Sunday 29 June 2003 00:36, Christopher S Horler wrote:
> Hi,
>
> > If you look here:
> > http://24.121.17.106/fgfs/screenshots/
> > I have 3 screenshots of a practice model aircraft that I've been working
> > on to learn how to model and texture things for FG. As you can see I've
> > got a long way to go!
>
> My model is for all sakes and purposes finished (a few intakes need
> adding), however it still sits on my box due to the seemingly complicated
> method of
> camouflage and roundels - i.e. textures don't seem to work all that well
> at in these cases.  Now python and blender and gimp and python could
> feasibly work together I'm considering a better UV integration between
> the 3.
>
> The model looks quite good for a first attempt, Is the texture on the
> cockpit window set to be transparent? - It appears blue but you can see
> through it.
>

Thanks :)
Yes, it's supposed to be clear blueish 'glass' cockpit.. I was pretty happy 
that it worked out that way on the first attempt!

> > First off.. the model is half see through, I think I need to make it 2
> > faced? if so I'm not sure how to do that.  I did have to use crtl-N to
> > get it this far, but if you look at the last screenshot..
> > fgfs-screen-012.png you can see that from the inside you can see straight
> > through to the ground :( I need to fix that.
>
> You have two options - I don't know for sure which is better.  You can
> make the model 2 faced or you can build an inside to your cockpit so
> that it only has to be single faced (this maybe better from a drawing
> standpoint).  I would imagine that a 2 faced model would mean each face
> effectively had to be drawn twice, which would imply a performance hit
> but I'm not sure.
>
> > Also, I made the model originaly as a half of model, then duplicated it
> > and mirrored it so both sides would be the same. you can see that it
> > sorta looks opposite as far as the faces go.. still need to figure that
> > out too.
>
> When you mirror something in blender it has the annoying habit of
> leaving the normals on the mirrored face pointing inward.  You can
> normally see this on an untextured object when shading is turned on and
> it is black on the mirrored object outside.  Or you could turn on face
> select mode and ask it to display the normals (this is also useful for
> correcting individual face orientation).

Ok, I've seen that before.

>
> > Then comes the texturing.. I was hoping to be able to make it like the
> > texture for the cesna, but that didn't work.. I then made a blue graphic
> > w/ a white box in one corner so I could see what was happening, and it
> > looks to be repeating it'self accross the whole model.
>
> This sounds like you haven't mapped the faces correctly.  You can load
> the texture in an image window (the screen should be split at this
> stage) then select an appropriate view from the 3d window and select
> faces (in face select mode) that you want to map.  I think you then
> press the U button and select 'from window' in the menu that appears (or
> another appropriate option).  It's nice to have the textured faces
> showing (alt-z) and the image window locked to update vertexes as you
> move them in the image window.

The texture mapping is what I need to do a lot of work on learning... along 
with making the polygons the way they should be.
The model is only 3 objects.. left side, right side and cockpit.
I just selected the left side and then in the other window I put it in UV 
mode.. the little face in the Current Window Type pull up.. and loaded the 
texture. That was all I did before I exported it and took the screenshots.

>
> > I put the texture on using faces and the person icon in the other
> > window.. like Fred and Jim posted in an earlier thread, but not sure how
> > to position a part of it onto a part of the model.
> >
> > I'd like to be able to help w/ building models and 3d cockpits, but I
> > still need more practice and need to learn more about how to put textures
> > on.
> >
> > If anyone can see where I'm going wrong I'd be interested in knowing!
> >
> > FWIW I'm pretty happy w/ the canopy :)) It turned out the way I
> > invisioned it to be :)
> >
> > MTIA
> >
> > WillyB
> >

Thanks for replying :)

Re's WillyB

> >
> > _______________________________________________
> > Flightgear-devel mailing list
> > [EMAIL PROTECTED]
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