Sorry I wasn't quite clear about this. Go to face select mode (f) select draw normals from the edit menu enter edit mode and you'll see faces selected with normals drawn on (this is slightly different from normal edit mode)
On Sun, 2003-06-29 at 08:49, Frederic Bouvier wrote: > Christopher S Horler wrote: > > > Also, I made the model originaly as a half of model, then duplicated it > and > > > mirrored it so both sides would be the same. you can see that it sorta > looks > > > opposite as far as the faces go.. still need to figure that out too. > > When you mirror something in blender it has the annoying habit of > > leaving the normals on the mirrored face pointing inward. You can > > normally see this on an untextured object when shading is turned on and > > it is black on the mirrored object outside. Or you could turn on face > > select mode and ask it to display the normals (this is also useful for > > correcting individual face orientation). > > What is the key for displaying normals in face mode ? > > -Fred > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel -- Christopher S Horler <[EMAIL PROTECTED]> _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
