On Sunday 29 June 2003 00:50, Frederic Bouvier wrote: > WillyB wrote: > > I have a few questions regarding modeling. > > > > I'm using Blender because it's a great program and because it's free ;) > > > > If you look here: > > http://24.121.17.106/fgfs/screenshots/ > > I have 3 screenshots of a practice model aircraft that I've been working > > on to > > > learn how to model and texture things for FG. As you can see I've got a > > long > > > way to go! > > > > First off.. the model is half see through, I think I need to make it 2 > > faced? > > > if so I'm not sure how to do that. I did have to use crtl-N to get it > > this > > > far, but if you look at the last screenshot.. fgfs-screen-012.png you can > > see > > > that from the inside you can see straight through to the ground :( > > I need to fix that. > > You can duplicate the object (shift-d) and reverse the normals inside > (ctrl-shift-n) > > > Also, I made the model originaly as a half of model, then duplicated it > > and > > > mirrored it so both sides would be the same. you can see that it sorta > > looks > > > opposite as far as the faces go.. still need to figure that out too. > > When doing a mirror or rotation, you then have to 'apply size/rot' with > ctrl-a > Then, in face mode, you have to correct the normals (if you use negative > size > to do a mirror) with ctrl-n or ctrl-shift-n. > > > Then comes the texturing.. I was hoping to be able to make it like the > > texture > > > for the cesna, but that didn't work.. I then made a blue graphic w/ a > > white > > > box in one corner so I could see what was happening, and it looks to be > > repeating it'self accross the whole model. > > > > I put the texture on using faces and the person icon in the other > > window.. like Fred and Jim posted in an earlier thread, but not sure how > > to > > position a > > > part of it onto a part of the model. > > In face mode, you can select as many faces as you want by either pressing > 'a' for > all or shift-right clicking on the faces. Then, in the 'u' menu, option > 'from window', you can copy the face geometry to the texture window. You > will > see dotted lines in this latter window. > > You can also move the vertices in the texture window by selecting then with > right-click, shift-right-click or 'b'. Then hit 'g', 's' or 'r' to move, > size > or rotate the texture coordinates. > > Pressing alt-z in the 3D window will show you the textured model. >
Ok... I know you said that before when I asked about a building model, but I didn't quite understand what you meant about how to move the texture coordinates .. I was moving them in the model window and not the texture window.. came up with a very interesting looking modle that time, with texture just hanging in mid air not attached to anything! Thanks for the input here.. it helps to clarify that. REs WilyB > > I'd like to be able to help w/ building models and 3d cockpits, but I > > still > > > need more practice and need to learn more about how to put textures on. > > > > If anyone can see where I'm going wrong I'd be interested in knowing! > > > > FWIW I'm pretty happy w/ the canopy :)) It turned out the way I > > invisioned > > it > > > to be :) > > -Fred > > > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
