On Sunday 29 June 2003 00:50, Frederic Bouvier wrote:
> WillyB wrote:
> > I have a few questions regarding modeling.
> >
> > I'm using Blender because it's a great program and because it's free ;)
> >
> > If you look here:
> > http://24.121.17.106/fgfs/screenshots/
> > I have 3 screenshots of a practice model aircraft that I've been working
>
> on to
>
> > learn how to model and texture things for FG. As you can see I've got a
>
> long
>
> > way to go!
> >
> > First off.. the model is half see through, I think I need to make it 2
>
> faced?
>
> > if so I'm not sure how to do that.  I did have to use crtl-N to get it
>
> this
>
> > far, but if you look at the last screenshot.. fgfs-screen-012.png you can
>
> see
>
> > that from the inside you can see straight through to the ground :(
> > I need to fix that.
>
> You can duplicate the object (shift-d) and reverse the normals inside
> (ctrl-shift-n)
>
> > Also, I made the model originaly as a half of model, then duplicated it
>
> and
>
> > mirrored it so both sides would be the same. you can see that it sorta
>
> looks
>
> > opposite as far as the faces go.. still need to figure that out too.
>
> When doing a mirror or rotation, you then have to 'apply size/rot' with
> ctrl-a
> Then, in face mode, you have to correct the normals (if you use negative
> size
> to do a mirror) with ctrl-n or ctrl-shift-n.
>
> > Then comes the texturing.. I was hoping to be able to make it like the
>
> texture
>
> > for the cesna, but that didn't work.. I then made a blue graphic w/ a
>
> white
>
> > box in one corner so I could see what was happening, and it looks to be
> > repeating it'self accross the whole model.
> >
> > I put the texture on using faces and the person icon in the other
> > window.. like Fred and Jim posted in an earlier thread, but not sure how
> > to
>
> position a
>
> > part of it onto a part of the model.
>
> In face mode, you can select as many faces as you want by either pressing
> 'a' for
> all or shift-right clicking on the faces. Then, in the 'u' menu, option
> 'from window', you can copy the face geometry to the texture window. You
> will
> see dotted lines in this latter window.
>
> You can also move the vertices in the texture window by selecting then with
> right-click, shift-right-click or 'b'. Then hit 'g', 's' or 'r' to move,
> size
> or rotate the texture coordinates.
>
> Pressing alt-z in the 3D window will show you the textured model.
>

Ok... I know you said that before when I asked about a building model, but I 
didn't quite understand what you meant about how to move the texture 
coordinates .. I was moving them in the model window and not the texture 
window.. came up with a very interesting looking modle that time, with 
texture just hanging in mid air not attached to anything!

Thanks for the input here.. it helps to clarify that.

REs

WilyB



> > I'd like to be able to help w/ building models and 3d cockpits, but I
>
> still
>
> > need more practice and need to learn more about how to put textures on.
> >
> > If anyone can see where I'm going wrong I'd be interested in knowing!
> >
> > FWIW I'm pretty happy w/ the canopy :)) It turned out the way I
> > invisioned
>
> it
>
> > to be :)
>
> -Fred
>
>
>
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