----- Original Message ----- From: "Curtis L. Olson" <[EMAIL PROTECTED]> To: "FlightGear developers discussions" <[EMAIL PROTECTED]> Sent: Thursday, November 13, 2003 3:34 PM Subject: Re: [Flightgear-devel] ACScript RFC (or FGScript ??)
> John Barrett writes: > > Why is an interactive session "by default" generating AI aircraft without a > > loaded scenario to control those aircraft ?? The "server" should be loading > > the scenario. Having an airport spawn aircraft just because someone is close > > by the airport should not be a default behavior of the simulator. > > These are the sorts of things you might want/need if you are not > connected to a MMP server ... as I understand it, the current focus of > everything in the src/ATC/ directory is a stand alone fictitious > environment not connected to any MP server. > > > Similarly, if a client is acting as a adjunct to a server, it will > > need a scenario loaded from the command line, or provided by the > > server to control its spawning and behavior of AI planes. Without a > > scenario loaded, or a connection to a server, its just you all by > > your lonesome (which I had thought was the situation given my > > experience loading up FG and flying around with the default > > settings) > > I suppose we can divide the work up and draw the line any place we > like. But my preference would be to control all the AI traffic in the > server and not burden the core FlightGear code with it. Note that > unless you are < 100' away from an airplane, there is no way you are > going to be able to tell if it's running real flight dynamics, or some > ultra-simple non-physics based engine that just moves the airplane > along some predetermined route. 99.9999% of the time in civilian > aviation, you should never get that close to an airplane. > > Regards, > > Curt. I'll ask again -- why "by default", why not "under control of a loaded scenario which defines the planes and patterns" -- then having ai planes is a question of "did I load a scenario", even a generic one that states "for any airport, when a plane gets close, spawn 3 planes doing touch-n-go circuits" _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel