On 11/13/03 at 12:50 PM Andy Ross wrote:

>John Barrett wrote:
>> Why is an interactive session "by default" generating AI aircraft
>> without a loaded scenario to control those aircraft ??
>David Luff wrote:
>> Um, my plan was actually to have the sim spawn appropriate random
>> aircraft as the user gets near, and to have each airport populated
>> with statics which can randomly spawn into life.  Is there anything
>> wrong with this?
>Maybe a more productive way to argue about architecture would be to
>concentrate on the "toolbox" functionality you *both* are going to
>need. :) 

Nah, that's simply the most sensibly way.  The most productive way is "race
you to get it finished" ;-))

Cheers - Dave

Flightgear-devel mailing list

Reply via email to