On 11/13/03 at 12:50 PM Andy Ross wrote: >John Barrett wrote: >> Why is an interactive session "by default" generating AI aircraft >> without a loaded scenario to control those aircraft ?? > >David Luff wrote: >> Um, my plan was actually to have the sim spawn appropriate random >> aircraft as the user gets near, and to have each airport populated >> with statics which can randomly spawn into life. Is there anything >> wrong with this? > >Maybe a more productive way to argue about architecture would be to >concentrate on the "toolbox" functionality you *both* are going to >need. :)
Nah, that's simply the most sensibly way. The most productive way is "race you to get it finished" ;-)) Cheers - Dave _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel