Ampere K. Hardraade wrote:
> Can someone please look through the code and tell me how
> FlightGear handles ambient, diffuse, illumination, glossness, and
> specular for 3ds files?
Not to pass the buck, but this is really a plib question. I
don't know who wroat the 3ds loader for ssg, but they're probably
not on this list. You might get better responses from
[EMAIL PROTECTED], and maybe wake up that list a little bit.
They're kinda falling asleep these days. :)
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