Ampere K. Hardraade wrote: > Can someone please look through the code and tell me how > FlightGear handles ambient, diffuse, illumination, glossness, and > specular for 3ds files?
Not to pass the buck, but this is really a plib question. I don't know who wroat the 3ds loader for ssg, but they're probably not on this list. You might get better responses from [EMAIL PROTECTED], and maybe wake up that list a little bit. They're kinda falling asleep these days. :) Andy _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel