Is it possible to have something like this: <light-map>path/mon-scheme-texture.RGB</light-map>
Using XML to define fading in places such as the landing light and taxi light is fine, but doing so in places such as the cockpit is too much I would think. Regards, Ampere On July 20, 2004 02:51 pm, Lee Elliott wrote: > Hello Jim, > > actually, I think there is an animation method (blend) that allows texture > fading. �I did some experiments with adapting the shadow-map idea to > simulate landing lights and in principle it seemed to work ok. �Fwiw, it > involved animating a rectangle textured with a white emissive transparent > landing-light shaped texture onto the ground ahead of the a/c and at night > it actually lightened the ground when seen through the texture. �Along with > fading the texture in or out, with decreasing or increasing agl to vary the > apparent brightness, the rectangle was also scaled (scale) to get bigger or > smaller, again varying on agl. _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
