On July 8, 2004 09:47 am, Andy Ross wrote:
> Not to pass the buck, but this is really a plib question.  
Why did I have a feeling that I was going to get that answer? =P

In the short term, I guess I can export those parts that need illumination 
into ac format, thus bypassing the whole 3ds illumination problem altogether.  
However, I don't think this can be a permanent solution.  As far as I can 
tell, illumination in ac format seems to be an all or nothing deal -- either 
the entire object illuminates, or no illumination at all.  If my observation 
is correct, this means that it won't be possible to create effects such as 
lighting fall off.  So in the long term, it will probably be a good idea to 
sort out the effects (illumination, glossness, specular level, transparency, 
perhaps reflection, etc.) within FlightGear before passing things to plib for 
rendering (without breaking the encapsulation of course).

Regards,
Ampere

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