On July 8, 2004 09:47 am, Andy Ross wrote: > Not to pass the buck, but this is really a plib question. Why did I have a feeling that I was going to get that answer? =P
In the short term, I guess I can export those parts that need illumination into ac format, thus bypassing the whole 3ds illumination problem altogether. However, I don't think this can be a permanent solution. As far as I can tell, illumination in ac format seems to be an all or nothing deal -- either the entire object illuminates, or no illumination at all. If my observation is correct, this means that it won't be possible to create effects such as lighting fall off. So in the long term, it will probably be a good idea to sort out the effects (illumination, glossness, specular level, transparency, perhaps reflection, etc.) within FlightGear before passing things to plib for rendering (without breaking the encapsulation of course). Regards, Ampere _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
