Hi Ampere


From: "Ampere K. Hardraade"writes

In the short term, I guess I can export those parts that need illumination
into ac format, thus bypassing the whole 3ds illumination problem altogether.
However, I don't think this can be a permanent solution. As far as I can
tell, illumination in ac format seems to be an all or nothing deal -- either
the entire object illuminates, or no illumination at all. If my observation
is correct, this means that it won't be possible to create effects such as
lighting fall off. So in the long term, it will probably be a good idea to
sort out the effects (illumination, glossness, specular level, transparency,
perhaps reflection, etc.) within FlightGear before passing things to plib for
rendering (without breaking the encapsulation of course).
In AC3D the above features are handled by the material applied to the
object.You select the material properties first and then add the texture
over the top.So things like shineness is handeled my the material type.
I was doing an aircraft last night and I needed the cockpit windows to
be transparent and could not be bothered to do the transparency in the texture
so just made the window surfaces into an object and made that object transparent.
Infact I will attach a jpg to show you.Also you should be able to do transparencys
by making a mask for the textures.

Regards, Ampere

Cheers Innis

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<<attachment: trasparent.jpg>>

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