Bump. So, is my idea a good one or a bad one? There doesn't seem to be much response...
Regards, Ampere On July 10, 2004 05:20 pm, Erik Hofman wrote: > Ampere K. Hardraade wrote: > > New animation type as in specifying the effects in the XML file? If so, > > that is what I was thinking as well. > > Yep. That's what I meant. > > Erik > > > On July 9, 2004 03:57 pm, Erik Hofman wrote: > >>Ampere K. Hardraade wrote: > >>>I know. It is like the way things are done in 3D Studio. > >>> Unfortunately, most of these features aren't working with 3ds format in > >>> FlightGear. I even had a specular level problem at the very beginning. > >>> > >>>As for illumination, it is better done by a mask rather than selecting > >>>material property. For example, the logo light only shines on certain > >>>portion of the vertical stabilizer, not the entire thing. From the way > >>>things looked, it doesn't seem that AC3D can handle this effect either. > >> > >>Nor can OpenGL do this easily. This kind of effects is probably best > >>done using a new animation type rather than using fancy 3D modeler > >> options. > >> > >>Erik > > _______________________________________________ > Flightgear-devel mailing list > [EMAIL PROTECTED] > http://mail.flightgear.org/mailman/listinfo/flightgear-devel _______________________________________________ Flightgear-devel mailing list [EMAIL PROTECTED] http://mail.flightgear.org/mailman/listinfo/flightgear-devel
