Bump.

So, is my idea a good one or a bad one?  There doesn't seem to be much 
response...

Regards,
Ampere

On July 10, 2004 05:20 pm, Erik Hofman wrote:
> Ampere K. Hardraade wrote:
> > New animation type as in specifying the effects in the XML file?  If so,
> > that is what I was thinking as well.
>
> Yep. That's what I meant.
>
> Erik
>
> > On July 9, 2004 03:57 pm, Erik Hofman wrote:
> >>Ampere K. Hardraade wrote:
> >>>I know.  It is like the way things are done in 3D Studio. 
> >>> Unfortunately, most of these features aren't working with 3ds format in
> >>> FlightGear.  I even had a specular level problem at the very beginning.
> >>>
> >>>As for illumination, it is better done by a mask rather than selecting
> >>>material property.  For example, the logo light only shines on certain
> >>>portion of the vertical stabilizer, not the entire thing.  From the way
> >>>things looked, it doesn't seem that AC3D can handle this effect either.
> >>
> >>Nor can OpenGL do this easily. This kind of effects is probably best
> >>done using a new animation type rather than using fancy 3D modeler
> >> options.
> >>
> >>Erik
>
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