Le dimanche 12 juin 2005 à 22:07 +0200, Arnt Karlsen a écrit : > On Sun, 12 Jun 2005 10:43:44 +0200, Paul wrote in message > <[EMAIL PROTECTED]>: > > > On Sunday, 12 June 2005 09:22, Erik Hofman wrote: > > > Ampere K. Hardraade wrote: > > > > I like that idea. It would be nice to fly along the coast of a > > > > tropical island, look down and be able to see the white sand under > > > > the water... or flying above a coral reef and see the corals on > > > > the sea floor. =) > > > > > > > > Seperating land and water will also allow tidal effects to be > > > > modelled. As for underwater exploration, I for one wouldn't mind > > > > taking the UFO down and see some underwater landmarks such as the > > > > Titanic. hehe. > > > > > > I think we're all getting carried away a bit. We are aiming at a > > > professional *flightsimulator* to be used as a training aid, not for > > > Hollywood film making. > > ...the funny thing is, FG _is_ useable for film making, and wasting some > time on making an "Hollywood film" could easily land us some serious > funding to do the things we wanna do. > > > > Erik > > > > Personally I don't care much for submarines and sealife in a flight > > sim. What Flight Unlimited did was when you crashed in water the > > screen went a murky water color and your altitude starts heading for > > negative figures. No fish, no sharks and no coral but you get the > > point that you just crashed into water and that should be sufficient > > in my opinion. > > ...true, but landing a sea plane in any significant weather, means we > should model sea states, waves behave differently depending on things > like currents, depth, wind etc, also on lakes and rivers.
> > If someone wants to make a submarine simulator then they are welcome > > to make a fork of FlightGear and name it SubGear but I'm interested > > in aerodynamics and not aquadynamics. > > ...then we have the waves made by the aircraft floats. ;o) You are right and today we have to search for the best effect with an object animated like the aircraft shadow. I have tried to do it http://ghours.club.fr/Walrus-Villefranche1.jpg May be with Sparkle we could get a better aspect -- Gerard _______________________________________________ Flightgear-devel mailing list Flightgear-devel@flightgear.org http://mail.flightgear.org/mailman/listinfo/flightgear-devel 2f585eeea02e2c79d7b1d8c4963bae2d