> > coupled closely to provide integrated sensory > > cues 6 These systems shall respond to abrupt > > pitch, roll and yaw inputs at the pilot's position > > within 150/300 milliseconds of the time, but not > > before the time, when the airplane would respond > > under the same conditions. [...]" > > Uh, 300 ms response time looks pretty bad to me at a first glance. They > already include the time which the 'real' aircraft would need to > respond aerodynamically - right ? > > Personally I'd go crazy in the real Cessna if it would take me one > third of a second until the beast starts !! responding to a control > movement - this would turn almost every landing at gusty crosswind into > a really difficult situation .... >
Martin, the 300ms figure is really only applicable to a Level A simulator which is basically equivalent to a cockpit procedures trainer with no visuals. BTW, sorry for being such a jerk. You were able to (likely unintentionally) wind me up like a clock-spring connected to a gas turbine. :) g. -- "I'm not crazy, I'm plausibly off-nominal!" Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. ------------------------------------------------------------------------- This SF.net email is sponsored by DB2 Express Download DB2 Express C - the FREE version of DB2 express and take control of your XML. No limits. Just data. Click to get it now. http://sourceforge.net/powerbar/db2/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel