> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On 
> Behalf Of Martin Spott
> Sent: Sunday, May 13, 2007 4:17 PM
> To: flightgear-devel@lists.sourceforge.net
> Subject: Re: [Flightgear-devel] More ideas on dogfighting
> 
> Maik Justus wrote:
> 
> > Does anyone know, which latency between control input and visible 
> > reaction is acceptable (== unnoticeable)?
> 
> I'm unable to cite a qualified source from the top of my 
> head. Yet I remember different people talking and/or writing 
> about not to exceed a delay of approx. 50 ms. As a rough 
> guess think of which FlightGear frame rate you consider as 
> 'flyable' - I'd say 20 fps is the absolute minimum of what 
> people call 'smooth',
> 

Measuring between a control input and the first response to instruments,
visual, or motion base.

FAA Advisory Circular AC 120-40B, for Aiplane Simulator Qualification says:

"Relative responses of the motion system,
visual system, and cockpit instruments shall be
coupled closely to provide integrated sensory
cues 6 These systems shall respond to abrupt
pitch, roll and yaw inputs at the pilot's position
within 150/300 milliseconds of the time, but not
before the time, when the airplane would respond
under the same conditions. Visual scene changes
from steady state disturbance shall occur within
the system dynamic response limit of
150/300 milliseconds but not before the resultant
motion onset. 

[Note: 300 msec for Level A and B, 150 msec for level C and D]

FAA AC 120-45A, for Flight Training Devices, requires 150 msec for level 7,
and 300 for levels 1 through 6.

Military standards are usually 150 msec, sometimes lowered to 100 msec.

There is also a requirement that the three outputs be within 50 msecs of
each other, and visual can't respond before the motion. 

Bill


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