-------------------------------------------------- From: "Martin Spott" <martin.sp...@mgras.net> Sent: Wednesday, May 18, 2011 8:15 PM Newsgroups: list.flightgear-devel To: <flightgear-devel@lists.sourceforge.net> Subject: Re: [Flightgear-devel] Testing OSG-trunk / bug issue #268
> ThorstenB wrote: > >> Thanks Curt, that sounds very much like a possible reason. Was that a >> change to fg/sg or fgdata? Anyone remembers the exact commit? > > As far as I remember, it's related to "Lauri Peltonen" and "sky dome", > it's implementing a shader (among other stuff) and was indeed meant to > bring FG closer to how the sky looks in real life: black :-) > I'd have a few commits on offer which might be related, but at least > one of them is hiding the possible changes in a big reformatting rush > (preferences.xml). > Thorsten, Martin. There is a reference to the black sky problem on the forum at http://www.flightgear.org/forums/viewtopic.php?f=47&t=11274&start=30 by "Zan", the author of the atmospheric scattering patch . I have been trying various cloud combinations with an aircraft parked on the runway, but so far have not made any visible changes. Alan ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel