On Mon, 2011-12-05 at 10:55 +0100, kreuzritter2000 wrote:

> I wonder how X-Plane solved that, they're using an irregular grid too,
> but the texture borders look rather seamless which makes the visual
> quality very realistic. 
> http://www.x-plane.com/wp/wp-content/gallery/more-v10-landscapes/kc-10_13.jpg

To me it looks like there is a (small) strip of vertices between
adjacent areas. This strip uses interpolation and multi-texturing to get
a transition area.

Erik


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