On Mon, 2011-12-05 at 10:55 +0100, kreuzritter2000 wrote: > I wonder how X-Plane solved that, they're using an irregular grid too, > but the texture borders look rather seamless which makes the visual > quality very realistic. > http://www.x-plane.com/wp/wp-content/gallery/more-v10-landscapes/kc-10_13.jpg
To me it looks like there is a (small) strip of vertices between adjacent areas. This strip uses interpolation and multi-texturing to get a transition area. Erik ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel