Am Montag, den 05.12.2011, 11:02 +0000 schrieb Martin Spott:
> kreuzritter2000 wrote:
> 
> > When we're talking about MSFS and terrain i also want to mention, that
> > their regular grid allowed them to use textures that allowed a seamless
> > crossover on their borders. So with the right textures choosen, the
> > textures matched on the borders.
> 
> Ah, well, but, as I understand, this would in summary require dozends
> of different textures just to meet the requirements of simple
> variations at corner areas, like:

Yes, that's the case.
FS2004 is shipped with a dozends of textures.
But i don't see a big problem with this, because more different textures
also allow more variety.

Only from a high attitude, a user might see a repitive pattern.

> 
>           |
>         B |  A
>           |------
>         B    B
> 
>     
>           |
>         C |  A
>      -----|------
>         B    B

It's exactly like in the game TetraVex.
http://en.wikipedia.org/wiki/TetraVex

Screenshot example:
http://en.wikipedia.org/wiki/File:Tetravex.png

One square is one texture, and same numbers mean, that the textures
match on their borders.
But this doesn't mean that the left texture (let's say number 9) looks
the same like the right texture (let's say number 9 too), the're not
mirrored, they look different on the 9 fields, but they do match at the
borders.

 

> >From my prspective this approach isn't flexible enough.

AFAIK this technique works only with regular grids.


Best Regards,
 Oliver C.





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