On Sun, 4 Dec 2011 22:14:18 +0000, Stuart Buchanan wrote: > Rather than using the same texture, we can simply have a separate > "texture" for object type and rotation.
It's simple enough to place objects along a linear feature (like a road): http://www.stockill.net/Junk/newscenery/fgfs-screen-008.png (It's some older scenery which didn't actually include the road, but you get the idea). I'd rather we didn't spend too much time adding features to textures which will clash with "real" data. > I've already managed to use a second texture to mask where trees are > placed. The following screenshot shows a golf course where I've used > a mask so that the random trees are only placed in the rough. > > http://www.nanjika.co.uk/flightgear/golf.jpg > > (For those interested, the golf course is Gullane, outside of > Edinburgh > from some scenery I've been generating recently using gshhs for the > coastline as the CLC shapefiles) I took a slightly different approach - a different material for the rough: http://www.stockill.net/Junk/newscenery/fgfs-screen-023.png http://www.stockill.net/Junk/newscenery/fgfs-screen-024.png http://www.stockill.net/Junk/newscenery/fgfs-screen-029.png It works for parks too: http://www.stockill.net/Junk/newscenery/fgfs-screen-020.png If there are any crazy people who've mapped golf courses in more detail (bunkers, green, etc) then we could add even more detail - anyone want to model a golf cart - with walk mode you could have a quick round before a flight ;-) -- Jon Stockill li...@stockill.net ------------------------------------------------------------------------------ All the data continuously generated in your IT infrastructure contains a definitive record of customers, application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-novd2d _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel