Hi, On Tuesday, December 27, 2011 10:49:07 Erik Hofman wrote: > Actually for the F-16 I did not switch because of compression but > because livery switching is almost instant while the previous textures > is took about 10 seconds to switch from internal view to external for > the first time. That's too long.
Hmm, if precompressed textures help here, may be nvidias driver has problems compressing textures on the fly? Can you try to short circuit SGSceneFeatures::setTextureCompression() to see if this helps for the long hangs? If so we could make the use of thexture compression customizable? > I would be very pleased to use another texture format that has the same > effect though. Well, I am not sure what is better then. Use precompressed textures that cannot be read from one driver or uncompressed ones having these unacceptable hangs. Both is not acceptable IMO. Mathias ------------------------------------------------------------------------------ Ridiculously easy VDI. With Citrix VDI-in-a-Box, you don't need a complex infrastructure or vast IT resources to deliver seamless, secure access to virtual desktops. With this all-in-one solution, easily deploy virtual desktops for less than the cost of PCs and save 60% on VDI infrastructure costs. Try it free! http://p.sf.net/sfu/Citrix-VDIinabox _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel