Hi,

On Tuesday, December 27, 2011 10:49:07 Erik Hofman wrote:
> Actually for the F-16 I did not switch because of compression but
> because livery switching is almost instant while the previous textures
> is took about 10 seconds to switch from internal view to external for
> the first time.
That's too long.

Hmm, if precompressed textures help here, may be nvidias driver has problems 
compressing textures on the fly?

Can you try to short circuit SGSceneFeatures::setTextureCompression() to see 
if this helps for the long hangs?

If so we could make the use of thexture compression customizable?

> I would be very pleased to use another texture format that has the same
> effect though.

Well, I am not sure what is better then. Use precompressed textures that 
cannot be read from one driver or uncompressed ones having these unacceptable 
hangs. Both is not acceptable IMO.

Mathias


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