Hi Paul.

Well just as with A dark room I've finished up spending a veeeeery! long night playing the Ensign.

Beware! secrets ahoy!

Once I got past the armory things were fine, though in my first game unfortunately I managed to do something very stupid and head back to the swamp without enough water so died of dehydration, the Admiral then gave me his Catana plus iron armour flask and canteen, which was helpful.

I'm now on the hunt for alien alloy. I'm a little disappointed that the game has the exact same ending as The ensign, though the durability on weapons means you do keep needing to visit the various dungeon locations to get replacements, though i reallyam missing the amulet at the moment sinse searching for bore holes and battle fields is a very slow process. On the plus side, the merchant is awsome, and i finally discovered what eyes and teeth are for, very cool.

I'll look forward to the secrets you mention sinse I did enjoy those in A dark room and I'll watch out for that vo issue, but contacting Amir the developer of the game is fairly easy, he's been on audiogames.net and is always available via twitter and other contact.

His own website annoyingly seems to give a 4004 at the moment, but hopefully it will be back up soon and you can get in touch with him that way, (heck I was just on there last week looking for announcements about The Ensign).

All the best,

Dark.
----- Original Message ----- From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 01, 2014 11:30 PM
Subject: Re: [Audyssey] A dark room.


Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets (like he's added in a dark room) where he's done some videos which go into more details about the game, plot story etc and it mentions about the bit you got stuck at and explains it. Definitely worth listening to all the videos though as after I listened I
realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally silent it was as if there was nothing on the screen for voice
over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but eventually turned off voice over and tapped randomly round the
screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I explored
, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that voice over wouldn't
read, but  if so it would be nice for voice over just to announce  that's
what's happening, but I more suspect that there is a button to click that
for some reason voice over doesn't recognise.


Paul Lemm

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
----- Original Message -----
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.


Hi Dark,

Ensign spoilers below

I won't say what  so as not to ruin any plot  for you, but there was
something at the end of the game I was unsure about, and since I didn't
want
to totally ruin  all the work I'd done  I went online a minute ago  for
some
hints.  Got the answer to what I wanted, but apparently the games been
designed so that you have to die, the first couple of defectors you meet
are
designed to be unbeatable  .  I also saw about the hard mode if you don't
accept the food, apparently  you then also don't get the compass  so have
to
then search everything  by exploration  (which I can tell you from the
dark
room on hard mode  before I knew about the compass was a nightmare lol)

I think from what I was just reading online that houses  stay as outposts
you can re visit , but  other locations you can only re visit once( or I
may
have that round the wrong way and you can only visit houses once and the
others  stay permanent outposts).  I haven't  tried this theory , but it
would make sense since  I was sure I had seen some stay that I had re
visited , but it was only when I played earlier I noticed some
disappearing

Paul
-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 3:11 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in both games, indeed sinse the ship
in A dark Room won't show up on the map and you just need to follow the
compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room
for
A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me
or
I try to run away and end up dying of starvation or lack of water, (that
was
what happened last game), I think everytime I've seen him he's had 100
plus
health. In my last game I had a steel sword, iron sword, knife and level 2
fists (the beastly matriarch at the mine was a real push over), but as I
said I tried to avoid the defector. Maybe the game actually keeps track of
your deaths?

Regarding food, I thought that was the difference between accepting food
from the admiral at the start of the game and not, ie, if you accepted
food
from him you got outposts that you could revisit but only two spaces on
the
map for each item of food, but if you refused food from the admiral the
outposts vanish after use, but you move four squares for each one food
(like
the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The
ensign upon completion will give you some ideas, indeed I already know
there
are speed run bonuses that you can get sinse I read about them in the
upgrades, hopefully though as with A dark room you'll get the guidance,
though I must admit I might e-mail Amir and ask for a little
clarrification
on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I
really
was stuch on how to deal with them!

All the best,

Dark.


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