Hi Dark,

Well I finally finished it, don't worry no spoilers ahead. Although once
completed there is a button called secrets  (like he's added in a dark room)
where he's done some videos  which go into more details about the game, plot
story etc  and it mentions about the bit you got stuck at and explains  it.
Definitely worth listening to all the videos  though as after I listened  I
realised I might have missed a couple of things in the game.  Did you say
you are in contact with the developer? As I think I found an accessibility
issue,  but at the end of the game when I was expecting the game over, or
thanks for playing window  to signify  the end of the game  my phone just
went totally  silent it was as if there was nothing on the screen for voice
over to read.  I tried to move and flick over the screen but voice over
wouldn't read anything . I don't have enough sight to see what was on the
screen but  eventually turned off voice over and  tapped randomly round the
screen and then suddenly  it made a noise like I'd pressed a button and it
then brought up all the game stats such as how much of the world I explored
, how many places visited etc.  I could be wrong and maybe there was some
visual graphics or credits or something happening that  voice over  wouldn't
read, but  if so it would be nice for voice over just to announce  that's
what's happening,  but I more  suspect that there is a button to click that
for some reason voice over doesn't recognise.


Paul Lemm

-----Original Message-----
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Monday, December 01, 2014 6:23 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] A dark room.

Hi Paul.

Ah, knowing you must die helps. Unfortunately when the game came out in
August I was rather in the middle of anual music school, so taken up with
singing and learning opera parts. I had a couple of games, got creamed by
the defector and then stopped where as normally I probably would've
perciveered, nice to know perciveering gets rewarded :D.

All the best,

Dark.
----- Original Message -----
From: "Paul Lemm" <paul.lem...@gmail.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Monday, December 01, 2014 3:43 PM
Subject: Re: [Audyssey] A dark room.


> Hi Dark,
>
> Ensign spoilers below
>
> I won't say what  so as not to ruin any plot  for you, but there was
> something at the end of the game I was unsure about, and since I didn't 
> want
> to totally ruin  all the work I'd done  I went online a minute ago  for 
> some
> hints.  Got the answer to what I wanted, but apparently the games been
> designed so that you have to die, the first couple of defectors you meet 
> are
> designed to be unbeatable  .  I also saw about the hard mode if you don't
> accept the food, apparently  you then also don't get the compass  so have 
> to
> then search everything  by exploration  (which I can tell you from the 
> dark
> room on hard mode  before I knew about the compass was a nightmare lol)
>
> I think from what I was just reading online that houses  stay as outposts
> you can re visit , but  other locations you can only re visit once( or I 
> may
> have that round the wrong way and you can only visit houses once and the
> others  stay permanent outposts).  I haven't  tried this theory , but it
> would make sense since  I was sure I had seen some stay that I had re
> visited , but it was only when I played earlier I noticed some 
> disappearing
>
> Paul
> -----Original Message-----
> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
> Sent: Monday, December 01, 2014 3:11 PM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] A dark room.
>
> Hi Paul.
>
> Beware! ensign and dark room spoilers ahoy!
>
> Yep, the compass is a real necessity in  both games, indeed sinse the ship
> in A dark Room won't show up on the map and you just need to follow the
> compass to it I imagine it'd be nearly impossible without.
>
> I actually wrote a walkthru on audiogames.net forum in the articles room 
> for
> A dark room on hard.
>
> Regarding the ensign yes, the defector is the problem, either it kills me 
> or
> I try to run away and end up dying of starvation or lack of water, (that 
> was
> what happened last game), I think everytime I've seen him he's had 100 
> plus
> health. In my last game I had a steel sword, iron sword, knife and level 2
> fists (the beastly matriarch at the mine was a real push over), but as I
> said I tried to avoid the defector. Maybe the game actually keeps track of
> your deaths?
>
> Regarding food, I thought that was the difference between accepting food
> from the admiral at the start of the game and not, ie, if you accepted 
> food
> from him you got outposts that you could revisit but only two spaces on 
> the
> map for each item of food, but if you refused food from the admiral the
> outposts vanish after use, but you move four squares for each one food 
> (like
> the slow metabolism perk from A dark room), and monsters drop more flesh.
>
> Hopefully just as A dark room told you about hard mode in the end, The
> ensign upon completion will give you some ideas, indeed I already know 
> there
> are speed run bonuses that you can get sinse I read about them in the
> upgrades, hopefully though as with A dark room you'll get the guidance,
> though I must admit I might e-mail Amir and ask for a little 
> clarrification
> on some of the rules sinse the Ensign seems a lot harder to get into.
>
> At least though I know being slaughtered by the defector isn't it, I 
> really
> was stuch on how to deal with them!
>
> All the best,
>
> Dark.
>
>
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