Hi Paul.

Beware! ensign and dark room spoilers ahoy!

Yep, the compass is a real necessity in both games, indeed sinse the ship in A dark Room won't show up on the map and you just need to follow the compass to it I imagine it'd be nearly impossible without.

I actually wrote a walkthru on audiogames.net forum in the articles room for A dark room on hard.

Regarding the ensign yes, the defector is the problem, either it kills me or I try to run away and end up dying of starvation or lack of water, (that was what happened last game), I think everytime I've seen him he's had 100 plus health. In my last game I had a steel sword, iron sword, knife and level 2 fists (the beastly matriarch at the mine was a real push over), but as I said I tried to avoid the defector. Maybe the game actually keeps track of your deaths?

Regarding food, I thought that was the difference between accepting food from the admiral at the start of the game and not, ie, if you accepted food from him you got outposts that you could revisit but only two spaces on the map for each item of food, but if you refused food from the admiral the outposts vanish after use, but you move four squares for each one food (like the slow metabolism perk from A dark room), and monsters drop more flesh.

Hopefully just as A dark room told you about hard mode in the end, The ensign upon completion will give you some ideas, indeed I already know there are speed run bonuses that you can get sinse I read about them in the upgrades, hopefully though as with A dark room you'll get the guidance, though I must admit I might e-mail Amir and ask for a little clarrification on some of the rules sinse the Ensign seems a lot harder to get into.

At least though I know being slaughtered by the defector isn't it, I really was stuch on how to deal with them!

All the best,

Dark.

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