yeah, a month is good, a fully functional (i.e. no features
restricted). I like this kind o tryal cuz u can get a good feel fro
the game so you can really decide on wether you wanna buy it or not.

On 9/13/07, Zachary Kline <[EMAIL PROTECTED]> wrote:
> Hi,
>     I'm a proponent of the month trial myself--at least in most cases.  I
> find a month is good and it has a nice round feel to it for some reason.  I
> couldyn't tell ya why.
> Thanks,
> Zack.
>
> ----- Original Message -----
> From: "blind guy" <[EMAIL PROTECTED]>
> To: "Gamers Discussion list" <[email protected]>
> Sent: Thursday, September 13, 2007 7:05 PM
> Subject: Re: [Audyssey] Demo Game Times - A Question
>
>
> > you know I'd like a 15day tryle with full functions in the tryle. then
> > it stops working. i find this good because the games from
> > gamesfortheblind.com have that, a 15day full demo, then boom, it
> > expires and it says, "this game has expired, do b;lablabla to get it
> > registered" and then u just register it basically, with an id and
> > stuff. thats what i want for games.
> >
> > On 9/13/07, John Bannick <[EMAIL PROTECTED]> wrote:
> >> Folks,
> >>
> >> How long should a demo game work before its time runs out?
> >>
> >> Dark suggested 7 days.
> >>
> >> Willem suggested 1 or 2 weeks.
> >>
> >> Our Marketing people rant about 3 - 5 days.
> >>
> >> What is your experience and preference?
> >>
> >> Cause our current 1-day limit just has gotta go.
> >>
> >> John Bannick
> >> 7-128 Software
> >>
> >>
> >> ---
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> >>
> >
> >
> > --
> > Regards
> > Daniel
> > Msn: [EMAIL PROTECTED],
> > aim: [comng soon]
> >
> > ---
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>
>
> ---
> Gamers mailing list __ [email protected]
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-- 
Regards
Daniel
Msn: [EMAIL PROTECTED],
aim: [comng soon]

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