Gamers can buy the game at any time, even before the demo times out.
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----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 14, 2007 9:27 AM
Subject: Re: [Audyssey] Demo Game Times - A Question


> Hi John,
> I think seven to fourteen days is a pretty good time frame for a demo.
> If you make it too short like three days it doesn't give someone enough
> time to learn and evaluate the product. If you Make it more than
> fourteen days your customers may grow board with the game soon, and
> decide not to buy after having too much evaluation time.
>
> John Bannick wrote:
>> Folks,
>>
>> How long should a demo game work before its time runs out?
>>
>> Dark suggested 7 days.
>>
>> Willem suggested 1 or 2 weeks.
>>
>> Our Marketing people rant about 3 - 5 days.
>>
>> What is your experience and preference?
>>
>> Cause our current 1-day limit just has gotta go.
>>
>> John Bannick
>> 7-128 Software
>>
>>
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>>
>
>
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