Not too short, because most people don't have time to fully try out a game 
in a day or three, you know? And what do you have to lose in extending the 
trial time?  Personally I don't like time trials, but that's just me.
----- Original Message ----- 
From: "John Bannick" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, September 14, 2007 3:43 AM
Subject: [Audyssey] Demo Game Times - A Question


> Folks,
>
> How long should a demo game work before its time runs out?
>
> Dark suggested 7 days.
>
> Willem suggested 1 or 2 weeks.
>
> Our Marketing people rant about 3 - 5 days.
>
> What is your experience and preference?
>
> Cause our current 1-day limit just has gotta go.
>
> John Bannick
> 7-128 Software
>
>
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