Hi John,
I think seven to fourteen days is a pretty good time frame for a demo. 
If you make it too short like three days it doesn't give someone enough 
time to learn and evaluate the product. If you Make it more than 
fourteen days your customers may grow board with the game soon, and 
decide not to buy after having too much evaluation time.

John Bannick wrote:
> Folks,
>
> How long should a demo game work before its time runs out?
>
> Dark suggested 7 days.
>
> Willem suggested 1 or 2 weeks.
>
> Our Marketing people rant about 3 - 5 days.
>
> What is your experience and preference?
>
> Cause our current 1-day limit just has gotta go.
>
> John Bannick
> 7-128 Software
>
>
> ---
> Gamers mailing list __ [email protected]
> If you want to leave the list, send E-mail to [EMAIL PROTECTED]
> You can make changes or update your subscription via the web, at
> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/[EMAIL PROTECTED]
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to [EMAIL PROTECTED]
>
>
>   


---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [EMAIL PROTECTED]
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[EMAIL PROTECTED]
If you have any questions or concerns regarding the management of the list,
please send E-mail to [EMAIL PROTECTED]

Reply via email to