15 days.

I say this cause i beat most games in a month, with the exception of online 
ones,

I'd beat it and not buy it unless it has good replay value.

Tj
----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Thursday, September 13, 2007 9:21 PM
Subject: Re: [Audyssey] Demo Game Times - A Question


>I would give 30 days, but I think I'm generous.  These 1 to 3-day demos
> don't give enough time to get to know the game in order to decide whether
> you want to buy or not.  Fact is, with such very short demo times, I steer
> away from them altogether.  To me, this short time is more of a turnoff 
> than
> a selling tool to a game developer.  I'm sure that a demo time of, say, 30
> days will give you plenty of time to decide whether you want to buy or 
> not,
> and you have time to spend with the game if you work all day and just have
> evenings to do all of your home based stuff.
>
> ----- Original Message ----- 
> From: "John Bannick" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, September 13, 2007 8:43 PM
> Subject: [Audyssey] Demo Game Times - A Question
>
>
>> Folks,
>>
>> How long should a demo game work before its time runs out?
>>
>> Dark suggested 7 days.
>>
>> Willem suggested 1 or 2 weeks.
>>
>> Our Marketing people rant about 3 - 5 days.
>>
>> What is your experience and preference?
>>
>> Cause our current 1-day limit just has gotta go.
>>
>> John Bannick
>> 7-128 Software
>>
>>
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>
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