I would give 30 days, but I think I'm generous. These 1 to 3-day demos don't give enough time to get to know the game in order to decide whether you want to buy or not. Fact is, with such very short demo times, I steer away from them altogether. To me, this short time is more of a turnoff than a selling tool to a game developer. I'm sure that a demo time of, say, 30 days will give you plenty of time to decide whether you want to buy or not, and you have time to spend with the game if you work all day and just have evenings to do all of your home based stuff.
----- Original Message ----- From: "John Bannick" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, September 13, 2007 8:43 PM Subject: [Audyssey] Demo Game Times - A Question > Folks, > > How long should a demo game work before its time runs out? > > Dark suggested 7 days. > > Willem suggested 1 or 2 weeks. > > Our Marketing people rant about 3 - 5 days. > > What is your experience and preference? > > Cause our current 1-day limit just has gotta go. > > John Bannick > 7-128 Software > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
