I agree that 1 or three day demos are rather too stingy for you to get the 
knack of a game, but for games that take a comparatively short time to play 
like the 7-128 software games, a month's trial seems excessive to me.

the point of the 7-128 games is that they are short and relatively easy 
going, without lots of controls to learn etc. Just as you wouldn't ask a 
video shop to let you wrent a film for a month, I don't think it's 
reasonable to ask for this amount of demo time.

remember, that even though people making accessible games are a very 
generous bunch, it is necessary for them to vaguely make some money so that 
they can go on developing.

Personally, I'd say demo time should reflect the game in question. for a 
hugely complex multiplayer internet rpg game, with new content added all the 
time, a month's subscription seems fair enough, ----- it usually takes me at 
least a couple of days to learn my way around the interface of such a game.

but for fairly streight forward puzle and interactive fiction games such as 
those produced by 7-128, I'd personally say 7-10 days.

Beware the Grue!

Dark.






----- Original Message ----- 
From: "Charles Rivard" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 14, 2007 4:21 AM
Subject: Re: [Audyssey] Demo Game Times - A Question


>I would give 30 days, but I think I'm generous.  These 1 to 3-day demos
> don't give enough time to get to know the game in order to decide whether
> you want to buy or not.  Fact is, with such very short demo times, I steer
> away from them altogether.  To me, this short time is more of a turnoff 
> than
> a selling tool to a game developer.  I'm sure that a demo time of, say, 30
> days will give you plenty of time to decide whether you want to buy or 
> not,
> and you have time to spend with the game if you work all day and just have
> evenings to do all of your home based stuff.
>


---
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