Good Grief!

i can think of a couple of games, which I certainly wouldn't have bought if 
there'd been a three month demo.

true, I've now owned most of my games for a fair while and stil pull some of 
them out occasionally for a replay, ----- but with certain games, I don't 
know if I would've payed for the privilidge if the demo times had been that 
long.

even something like Sarah or Shades of doom is fully masterable in a 
month, ----- and most deffinately in three!

Beware the Grue!

Dark.
----- Original Message ----- 
From: "Kim Etheridge" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <[email protected]>
Sent: Friday, September 14, 2007 5:56 PM
Subject: Re: [Audyssey] Demo Game Times - A Question


>I think the demo should run out in either one to three months. I know, that
> sounds like too much time. Also, I think we should be allowed to see the
> full functionality of the game before we purchase, instead of one level.
> ----- Original Message ----- 
> From: "John Bannick" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Thursday, September 13, 2007 8:43 PM
> Subject: [Audyssey] Demo Game Times - A Question
>
>
>> Folks,
>>
>> How long should a demo game work before its time runs out?
>>
>> Dark suggested 7 days.
>>
>> Willem suggested 1 or 2 weeks.
>>
>> Our Marketing people rant about 3 - 5 days.
>>
>> What is your experience and preference?
>>
>> Cause our current 1-day limit just has gotta go.
>>
>> John Bannick
>> 7-128 Software
>>
>>
>> ---
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