I think the demo should run out in either one to three months. I know, that sounds like too much time. Also, I think we should be allowed to see the full functionality of the game before we purchase, instead of one level. ----- Original Message ----- From: "John Bannick" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, September 13, 2007 8:43 PM Subject: [Audyssey] Demo Game Times - A Question
> Folks, > > How long should a demo game work before its time runs out? > > Dark suggested 7 days. > > Willem suggested 1 or 2 weeks. > > Our Marketing people rant about 3 - 5 days. > > What is your experience and preference? > > Cause our current 1-day limit just has gotta go. > > John Bannick > 7-128 Software > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
