Hi Dark, Well, I own Monkey Business and I find it a bit difficult to navigate as well just because when James North created it he tried to use a sonar-like system to navigate. Cool idea, but not very practical. For that reason alone I have mottled Genesis 3D after the GMA Engine which has the features you would want from a 3D FPS style game. For example, one feature I have always enjoyed in the GMA Engine is being able to press a key like x and get the direction to every door and exit in that particular room. It makes finding your way out of the rooms pretty easy. Another feature Genesis uses, that I think is important is being able to find out if you have visited that location before, and mark spots to revisit. Anyway, I am using a lot of ideas from Shades Of Doom to structure my navigation commands, options, and scanning for the areas. Not just because SOD has the best commands going, but because I find them very helpful when applied to the FPS style of game.
Dark wrote: > Hi tom. > > My own spacial awareness and orientation is pretty awful, (possibly even for > medical reasons involved with some complications when I was born), and I am > pretty terrible at direction facing or rotational tasks (one reason why I > find grid based games in audio like gma mine sweeper and the solitare > varients almost impossible to play), but I stil very much enjoy the gma > games. shades of doom was my first audio game, and I found the navigation in > that to be great, ---- ditto with everything else gma engine wise, including > Sarah. monkey business though I find much more difficult, with much more > patience needed, and technoshock I find to be down right frustrating (though > i don't think I'm alone in this respect). > > I think navigational keystrokes such as direction facing, object location, > environment scanning, distance to object or enemy, examine size or type of > area, and of course enemy targiting are much more an essential feature of > audio 3D than other audio game genres, ---- but if they are included in a > game some great games can be made, so i hope you will considder including > them in the genesis engine and the second tomb hunter game. As I said, it > was playing shades that really got me interested in audio games in the first > place, and being an exploration nut, those sorts of games very much appeal > to me, and i would like to see more of them (though as I said before, I also > think we need more audio side scrollers as well). > > Beware the Grue! > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]