Hi Tom,
One other factor in 3d game is the distance to turn using an arrow key.
the Sarah game turns 15 degrees per hit so 3 hits turns you 45 degrees.
Shades of Doom I think turns you 7.5 degrees so 6 hits in 45 degrees.
Tank commander turns you 5 degrees per hit so 9 hits per 45 degrees.
 These games require the finer setting to aim your gun at a distant 
opponent.
You can also have directions relating to compass direction such as there is 
a monster 30 feet to the north west of you,
or in relation to your face, as in there is a monster 30 feet to your front 
right.
Phil

----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 20, 2008 11:06 AM
Subject: Re: [Audyssey] 3D Games was Poll results


> Hi Dark,
> Well, I own Monkey Business and I find it a bit difficult to navigate as
> well just because when James North created it he tried to use a
> sonar-like system to navigate. Cool idea, but not very practical. For
> that reason alone I have mottled Genesis 3D after the GMA Engine which
> has the features you would want from a 3D FPS style game.
> For example, one feature I have always enjoyed in the GMA Engine is
> being able to press a key like x and get the direction to every door and
> exit in
> that particular room. It makes finding your way out of the rooms pretty
> easy.
> Another feature Genesis uses, that I think is important is being able to
> find out if you have visited that location before, and mark spots to
> revisit.
> Anyway, I am using a lot of ideas from Shades Of Doom to structure my
> navigation commands, options, and scanning for the areas. Not just
> because SOD has the best commands going, but because I find them very
> helpful when applied to the FPS style of game.
>
> Dark wrote:
>> Hi tom.
>>
>> My own spacial awareness and orientation is pretty awful, (possibly even 
>> for
>> medical reasons involved with some complications when I was born), and I 
>> am
>> pretty terrible at direction facing or rotational tasks (one reason why I
>> find grid based games in audio like gma mine sweeper and the solitare
>> varients almost impossible to play), but I stil very much enjoy the gma
>> games. shades of doom was my first audio game, and I found the navigation 
>> in
>> that to be great, ---- ditto with everything else gma engine wise, 
>> including
>> Sarah. monkey business though I find much more difficult, with much more
>> patience needed, and technoshock I find to be down right frustrating 
>> (though
>> i don't think I'm alone in this respect).
>>
>> I think navigational keystrokes such as direction facing, object 
>> location,
>> environment scanning, distance to object or enemy, examine size or type 
>> of
>> area, and of course enemy targiting are much more an essential feature of
>> audio 3D than other audio game genres, ---- but if they are included in a
>> game some great games can be made, so i hope you will considder including
>> them in the genesis engine and the second tomb hunter game. As I said, it
>> was playing shades that really got me interested in audio games in the 
>> first
>> place, and being an exploration nut, those sorts of games very much 
>> appeal
>> to me, and i would like to see more of them (though as I said before, I 
>> also
>> think we need more audio side scrollers as well).
>>
>> Beware the Grue!
>>
>
>
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