Hi Tom, One other factor in 3d game is the distance to turn using an arrow key. the Sarah game turns 15 degrees per hit so 3 hits turns you 45 degrees. Shades of Doom I think turns you 7.5 degrees so 6 hits in 45 degrees. Tank commander turns you 5 degrees per hit so 9 hits per 45 degrees. These games require the finer setting to aim your gun at a distant opponent. You can also have directions relating to compass direction such as there is a monster 30 feet to the north west of you, or in relation to your face, as in there is a monster 30 feet to your front right. Phil
----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Wednesday, February 20, 2008 11:06 AM Subject: Re: [Audyssey] 3D Games was Poll results > Hi Dark, > Well, I own Monkey Business and I find it a bit difficult to navigate as > well just because when James North created it he tried to use a > sonar-like system to navigate. Cool idea, but not very practical. For > that reason alone I have mottled Genesis 3D after the GMA Engine which > has the features you would want from a 3D FPS style game. > For example, one feature I have always enjoyed in the GMA Engine is > being able to press a key like x and get the direction to every door and > exit in > that particular room. It makes finding your way out of the rooms pretty > easy. > Another feature Genesis uses, that I think is important is being able to > find out if you have visited that location before, and mark spots to > revisit. > Anyway, I am using a lot of ideas from Shades Of Doom to structure my > navigation commands, options, and scanning for the areas. Not just > because SOD has the best commands going, but because I find them very > helpful when applied to the FPS style of game. > > Dark wrote: >> Hi tom. >> >> My own spacial awareness and orientation is pretty awful, (possibly even >> for >> medical reasons involved with some complications when I was born), and I >> am >> pretty terrible at direction facing or rotational tasks (one reason why I >> find grid based games in audio like gma mine sweeper and the solitare >> varients almost impossible to play), but I stil very much enjoy the gma >> games. shades of doom was my first audio game, and I found the navigation >> in >> that to be great, ---- ditto with everything else gma engine wise, >> including >> Sarah. monkey business though I find much more difficult, with much more >> patience needed, and technoshock I find to be down right frustrating >> (though >> i don't think I'm alone in this respect). >> >> I think navigational keystrokes such as direction facing, object >> location, >> environment scanning, distance to object or enemy, examine size or type >> of >> area, and of course enemy targiting are much more an essential feature of >> audio 3D than other audio game genres, ---- but if they are included in a >> game some great games can be made, so i hope you will considder including >> them in the genesis engine and the second tomb hunter game. As I said, it >> was playing shades that really got me interested in audio games in the >> first >> place, and being an exploration nut, those sorts of games very much >> appeal >> to me, and i would like to see more of them (though as I said before, I >> also >> think we need more audio side scrollers as well). >> >> Beware the Grue! >> > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]