Sounds good, as I said, I'm very fonds of the shades system for locating 
objects and doors, and I certainly miss the "have I visited here before" 
command in games where it's not present. I also liked the fact that if you 
wish, you can have directly spoken information. when I first started playing 
Shades, I did need the partial auto navigator setting, and used the eexamine 
environment key quite a bit until i got used to the game sounds. I think 
this is a really handy thing for people (as I was), just starting on audio 
games, ---- and in fact I've tried shades out on a couple of my fully 
eyeball equipped friends, who also found it surprisingly playable.

Interestingly enough,

Talking of speech, one thing I really like in Sarah is the way that the 
various rooms and passages of the castle have names, such as "Ground floor 
corridor" or "Great hall" , which can be spoken, I found it much easier to 
work out a map when i had named places to deal with, ---- and of course it 
added to the atmosphere of the game and made puzles more complete.

Is there the potential for such a feature in the Genesis engine?

Beware the Grue!

Dark.



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