Sounds good, as I said, I'm very fonds of the shades system for locating objects and doors, and I certainly miss the "have I visited here before" command in games where it's not present. I also liked the fact that if you wish, you can have directly spoken information. when I first started playing Shades, I did need the partial auto navigator setting, and used the eexamine environment key quite a bit until i got used to the game sounds. I think this is a really handy thing for people (as I was), just starting on audio games, ---- and in fact I've tried shades out on a couple of my fully eyeball equipped friends, who also found it surprisingly playable.
Interestingly enough, Talking of speech, one thing I really like in Sarah is the way that the various rooms and passages of the castle have names, such as "Ground floor corridor" or "Great hall" , which can be spoken, I found it much easier to work out a map when i had named places to deal with, ---- and of course it added to the atmosphere of the game and made puzles more complete. Is there the potential for such a feature in the Genesis engine? Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]