Hmmm Phil intreaguing! I particularly didn't know about the changes in movement rate in different locations, I thought that was pretty much fixed, though now you mention it I have noticed it taking ages to walk all the way across the great hall, while pegging it along those long corridors can be potentially fast.
Presumably, altering the width in degrees of streight line weapons, and the radius of arcing ones is the way to create more accurate, ---- or more destructive guns? and altering the size in degrees of the targits is how to create more agile monsters? Perhaps nearer the point when genesis is released, it might be helpful if either yourself or Tom could give some numeric information about the size of targits and the width and radius of weapons fire for easy, medium and difficult enemies, to give potential game developers some starting ideas about difficulty to save us having to do a lot of experiments, ---- which obviously David Greenwood, yourself and the other devs have already done? That would certainly help I think. Beware the Grue! Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]