I wonder if that type of engine could be used to create a simple Metroid 
style game? Granted certain features might have to be aadded like the 
ability to jump and for sure the ability to scan objects for additional 
information and of course to change form the way Samus does.
Time is an illusion, lunchtime doubly so.
----- Original Message ----- 
From: "Dark" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, February 20, 2008 4:02 PM
Subject: Re: [Audyssey] 3D Games was Poll results


> Sounds good, as I said, I'm very fonds of the shades system for locating
> objects and doors, and I certainly miss the "have I visited here before"
> command in games where it's not present. I also liked the fact that if you
> wish, you can have directly spoken information. when I first started 
> playing
> Shades, I did need the partial auto navigator setting, and used the 
> eexamine
> environment key quite a bit until i got used to the game sounds. I think
> this is a really handy thing for people (as I was), just starting on audio
> games, ---- and in fact I've tried shades out on a couple of my fully
> eyeball equipped friends, who also found it surprisingly playable.
>
> Interestingly enough,
>
> Talking of speech, one thing I really like in Sarah is the way that the
> various rooms and passages of the castle have names, such as "Ground floor
> corridor" or "Great hall" , which can be spoken, I found it much easier to
> work out a map when i had named places to deal with, ---- and of course it
> added to the atmosphere of the game and made puzles more complete.
>
> Is there the potential for such a feature in the Genesis engine?
>
> Beware the Grue!
>
> Dark.
>
>
>
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