Hi,
Actually I haven't seen Indiana Jones. Wow! A bullwhip? Bring you to safety? 
I don't think that that's possible in real life. I mean a bullwhip only has 
a thin strand at the end, i'd expect, like most whips...but what a thing for 
a game! That's the thing with games you can make anything happen, whether it 
be real, imaginary or totally crazy.
That's why I got into game development in the first place. OK I may not have 
a right lot to offer at the moment, but I am still working and have got all 
sorts of code samples and libraries to help me forwards. I suppose the only 
stumbling block now is high quality sounds. I just wish I could afford 
expensive sound libraries like Sound Ideas and the BBC sound collections.
At the moment I'm having to use the very limited LJudo sounds.
Regards,
Damien



----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, August 20, 2008 9:38 PM
Subject: Re: [Audyssey] USA Games News 8/20/2008


> Hi Bryan,
> Thanks for the encouragement. Yeah, I have done a lot  of thinking about
> this new and improved side-scroller, and after reading all of James
> North's development documents I felt the game was just too plane for my
> tastes. I have seen a lot of new and more modern ideas applied to
> side-scrollers over the years such as weapon and item inventories, save
> game features, more complex puzzle solving, you name it. Yeah, some
> might argue they paid for a classic arcade game because as blind players
> they never had the opportunity to try the originals way back in 1984.
> Thing is, though, technology has changed allowing for more interesting
> game play, more realism, and more sophisticated side-scrollers to be
> created.
> For example, one idea I have been seriously considering for some time is
> adding a grappling hook to Angela Carter's basic inventory. Rather than
> using ropes that just happen to be hanging around Angela can draw her
> grappling hook, fire it, and swing across a chasm, fire pit, spikes,
> etc. We have all probably seen Indiana Jones do exactly that sort of
> thing with his bull whip, and I have always thought it was cool when he
> pulls out his trusty whip, swings to safety, and it would be one more
> level of fun in my opinion. Although, a grappling hook might make
> jumping over certain traps too easy.
> Although, this comes right back to the realistic factor I was talking
> about before. Anyone who has had experience with mountain climbing,
> caving, or does any kind of exploration in areas like that come prepared
> with ropes, grappling hooks, and other climbing gear. So having her
> carrying a grappling hook in her backpack isn't totally far fetched
> seeing the kind of archeological work she is doing.
>
>
> Bryan Peterson wrote:
>> I certainly like where this is going. And MOTA is exactly the sort of 
>> game I
>> think we need to see more of.
>>
>
>
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