Hi Michael,
Yeah, MOTA is being designed to really take hold of the side-scroller
format and give blind gamers a taiste of what the higher end
side-scrollers were like. By higher end I am talking about my own
personal experience in playing games like prince of Persia, Castlevania,
and even newer side-scrollers like Tomb Raider Prophecy. It is going to
have elements or features that really made those side-scrollers come
alive for the gamer.
Michael Feir wrote:
I don't see much point in going with classic levels given that so much
else in the game has changed. As I understand it, you're creating a
totally different sidescroller than the one those levels were
originally designed for. If one or more of the classic levels actually
lends itself to MOTA, that's one thing. However, I would think things
would go better if all of the levels were designed with the different
game mechanics and features in mind. As long as we end up with a good
solid sidescroller which taps the full potential of the genre more
than Superliam did, you won't hear any complaints from me.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
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