Hi Phil,
Yeah, the original pyramid shape was kind of cool. Though, you couldn't
tell that from a audio game perspective. Anyway, at any rate since the
new game takes place in Greace a pyramid wouldn't exactly work from a
historical point of view. Grin.
Though, I can tell you Tomb Hunter II, the sequel to MOTA, is going to
be set in Egypt. That is all I am going to say about the sequel at this
point.
Phil Vlasak wrote:
Hi Tom,
I vote for all new levels but keeping the design of the old levels in
mind for a possible future title when you get an easy to use level
builder in your game engine.
I still liked the idea of the pyramid design of the original
Montezuma's Revenge in which you start out with 21 rooms across and
each level is 2 rooms smaller, until you go up 11 levels and get to
the big room at the top of the pyramid that holds the boss.
Phil
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