I vote for all new levels but keeping the design of the old levels in mind
for a possible future title when you get an easy to use level builder in
your game engine.
I still liked the idea of the pyramid design of the original Montezuma's
Revenge in which you start out with 21 rooms across and each level is 2
rooms smaller, until you go up 11 levels and get to the big room at the top
of the pyramid that holds the boss.
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