I don't see much point in going with classic levels given that so much else in the game has changed. As I understand it, you're creating a totally different sidescroller than the one those levels were originally designed for. If one or more of the classic levels actually lends itself to MOTA, that's one thing. However, I would think things would go better if all of the levels were designed with the different game mechanics and features in mind. As long as we end up with a good solid sidescroller which taps the full potential of the genre more than Superliam did, you won't hear any complaints from me.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power

A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound

Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com


----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, November 11, 2008 8:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels


Hi everyone,
Since the recent USA Games news letter has brought the subject up of classic verses the new game levels I thought I would open this topic up to the entire community for discussion. Since this game has nearly 200 pre-orders awaiting to be filled your input on this matter is very important to me. As some of you correctly guessed I had initially planned on redesigning all of the levels from scratch. To give the game a complete new look and feel. However, the new levels aren't set in stone so to speak. I am willing to do some compromising on this matter. Some of you who are interested in the project would like to see the classic Montezuma's Revenge levels return to the game. I can certainly do that, but I might have to make a few miner modifications to them to include some of the new features I have added to the game such as locked statues, new traps, etc. So the first question is, "how many of you are interested in seeing the classic Montezuma's Revenge levels return to MOTA?" On the other hand the new levels I have been drafting are specifically tailored for MOTA and it's unique style of game play. If we decide to go with all new levels that gives me a lot of room to be more creative and give the game a fresh look and feel so to speak. So the second question is, "how many of you are in favor of all new levels?"
Thanks.


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