I don't see much point in going with classic levels given that so much else
in the game has changed. As I understand it, you're creating a totally
different sidescroller than the one those levels were originally designed
for. If one or more of the classic levels actually lends itself to MOTA,
that's one thing. However, I would think things would go better if all of
the levels were designed with the different game mechanics and features in
mind. As long as we end up with a good solid sidescroller which taps the
full potential of the genre more than Superliam did, you won't hear any
complaints from me.
Michael Feir
Author of Personal Power:
How Accessible Computers Can Enhance Personal Life For Blind People
2006-2008
www.blind-planet.com/content/personal-power
A Life of Word and Sound
2003-2007
http://www.blind-planet.com/content/life-word-and-sound
Creator and former editor of Audyssey Magazine
1996-2004
Check out my blog at:
www.michaelfeir.blogspot.com
----- Original Message -----
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <gamers@audyssey.org>
Sent: Tuesday, November 11, 2008 8:24 PM
Subject: [Audyssey] MOTA Clasic vs New Levels
Hi everyone,
Since the recent USA Games news letter has brought the subject up of
classic verses the new game levels I thought I would open this topic up to
the entire community for discussion. Since this game has nearly 200
pre-orders awaiting to be filled your input on this matter is very
important to me.
As some of you correctly guessed I had initially planned on redesigning
all of the levels from scratch. To give the game a complete new look and
feel. However, the new levels aren't set in stone so to speak. I am
willing to do some compromising on this matter.
Some of you who are interested in the project would like to see the
classic Montezuma's Revenge levels return to the game. I can certainly do
that, but I might have to make a few miner modifications to them to
include some of the new features I have added to the game such as locked
statues, new traps, etc. So the first question is, "how many of you are
interested in seeing the classic Montezuma's Revenge levels return to
MOTA?"
On the other hand the new levels I have been drafting are specifically
tailored for MOTA and it's unique style of game play. If we decide to go
with all new levels that gives me a lot of room to be more creative and
give the game a fresh look and feel so to speak. So the second question
is, "how many of you are in favor of all new levels?"
Thanks.
---
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