Well, yes and no. There are cross platform text to speech engines for
Mac, Linux, and Windows but they aren't necessarily ideal for accessible
gaming. The ESpeak TTS Engine is cross platform, free, works well, but
it sounds too robotic for mine. The Cepstral Swift engine is cross
platform, most voices sound alright, but then we are talking a
distribution license or ask everyone to buy one of the Cepstral voices
independantly to play my games. The Dectalk Access software is cross
platform, but has the same hang up as the Cepstral voices. Diddo for
the AT&T Voices and Eloquence.
Lukás Hosnedl wrote:
I see, I know this fact very well myself, first from other self-voicing
games and second from a project I am working on myself (that's still
only in czech though). But I still like this method of reading messages
to the player more than using SAPI voices. But that's probably because
the czech ones aren't very nice yet. Other than that, SAPI has great
advantages of the game becoming much smaller in size, you can create
more flexible messages or even include player names in the score
recordings, etc., and it's not very difficult to code. But you are right
that one must forget SAPI when they want to make their games
cross-platform portable, as there is not a similar speech engine that
would work on all three systems: Windows, Linux and Mac, currently. Am I
right? This is how I understand it from your posts, as I've never
researched the possibilities of the other two systems in this regard.
But it's cool to hear about SDL as a working solution.
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