I don't go much for female voices. However, if I had to have a choice, I
would also choose at&t Crystal.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Phil Vlasak
Sent: Sunday, January 18, 2009 6:46 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Cross Platform Speech Support

Hi Lukas,
I used AT  and T Mike for the GMA Tank Commander information voice while you

are driving, and the Crystal voice for f1 help.
 Phil
----- Original Message ----- 
From: "Lukás Hosnedl" <lukas.hosn...@seznam.cz>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, January 18, 2009 7:30 AM
Subject: Re: [Audyssey] Cross Platform Speech Support


> Hi Tom,
> nice job done there, I'm glad to hear that cross-platform support is
> eventually possible. I actually do not know any of these voices personally
> (have probably heard most of them but can't tell which is which :-), but I
> would certainly prefer a female voice when the main game character is also
> female. Just didn't sound nice enough to me when I heard a male voice
> (Daniel???) in the MOTA trailer when it's a Tomb Raider like game. :-) 
> Just
> my not very useful thoughts,
> Lukas
> ----- Original Message ----- 
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: <gamers@audyssey.org>
> Sent: Sunday, January 18, 2009 4:26 AM
> Subject: [Audyssey] Cross Platform Speech Support
>
>
>> Hi all,
>> As most of you know I am currently updating MOTA 0.5 to use the new cross
>> platform Genesis engine that uses open source game development APIs such
>> as SDL rather than DirectX. However, I do need your input on something
>> since there obviously is going to be a rather big difference in the way
>> speech is handled with the new engine.
>> In the current 0.4 release of MOTA the game gets DirectX and Sapi 5
>> support from the Windows specific engine. Since there is no Sapi 5 on Mac
>> OS and Linux the newer Genesis engine uses wav files of pre-recorded
>> speech to announce status messages, menus, etc rather than any OS 
>> specific
>> TTS engine. There are several other game developers that do it this way
>> like Draconis, GMA, and BSC so this isn't something new for accessible
>> games. It is also just easier to do it this way when building a cross
>> platform engine rather than trying to support Gnome-Speech, Apple Voices,
>> and Sapi 5 with the  same game engine. Which brings me to my question.
>> I was going to have someone do the voice overs for the menus, status
>> messages, for 0.5 but do to other commitments and scheduling our plans
>> fell through. For the time being i am going to have to record all the
>> messages using a TTS engine such as the AT&T Voices, Scansoft Voices,
>> Cepstral Voices, etc. If you had a choice which of the following voices 
>> do
>> you personally prefer?
>>
>> AT&T Crystal
>> AT&T Mike
>> Scansoft Daniel
>> Scansoft Emily
>> Scansoft Jill
>> Scansoft Karen
>> Scansoft Lee
>> Scansoft Samantha
>> Scansoft Tom
>> Other
>>
>> Thanks.
>>
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>
>
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