so do I actually.
At 04:08 p.m. 20/01/2009, you wrote:
>Hi Lukas,
>Well, you aren't the only one who didn't like karen. I rather like her voice, 
>but  there are those who don't. It is one of those things that not everyone 
>likes/dislikes the same TTS voices. Can't please everyone I guess. Smile.
>Anyway, getting too much feedback is one of the reasons I am waiting to 
>release a demo. With Montezuma's Revenge and STFC I got a lot of feedback. In 
>many cases I would work on a feature or suggestion I myself wasn't interested 
>in doing, and as a result I became disinterested in the project. With MOTA I 
>am trying to keep end user input to a minimum, and let my own ideas dominate 
>the projects final outcome.
>
>Lukás Hosnedl wrote:
>>That was Karen in the original trailer? Oh.... Aha. :-D-D I didn't like her 
>>very much either then... But well, the voice used doesn't matter that much to 
>>me after all. Just keep up the good work and do whatever you feel is best for 
>>the game (it's you who's creating it and who is so familiar with the Tomb 
>>Raider series and so many other mainstream games, and who knows how to code 
>>things best, what accessibility solutions to invent...) and don't hurry 
>>anything too much or change things the way you don't want them to be just 
>>because someone is complaining. After all, you have been forced to do this 
>>stuff, although you would personally prefer to do more complicated and 
>>interesting games. I am glad to see that MOTA is turning out much better than 
>>you expected it could, as you said, so don't let it suffer. :-D Best of luck 
>>and my sincere support!
>>Lukas
>
>
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