It's a matter of what type of game is being made. If we're talking
fast arcade action, I'd think that most challenge should come from
clever level design rather than the player remembering to change some
setting or other. The original alchemy monty (when it wasn't
crashing) ran at a much faster pace than anything I've seen from
Thomas Ward. You guys are talking about a slower fps game.
True, but as I think you have figured out Montezuma's Revenge was
designed to be strictly an arcade game and Mysteries of the Ancients was
not. Mysteries of the Ancients uses a modified Genesis 3D Engine which
means it retains most of the FPS elements of my Genesis Engine. In fact,
if it had not been for pre-paid Montezuma's Revenge buyers I wouldn't
have made this game into a side-scroller at all. The arcade features
were added to the engine specifically for this game. Plus since I got
sacked for making a Montezuma's Revenge style clone a year back I wanted
to stay clear of anything like it this time round.
you mentioned this was based off of Tomb Raidor, I guess I'm still
clinging onto the idea of an arcade-style platformer.
Sorry to disappoint but more classic arcade games really isn't in my
vision for USA Games. I guess I have lived that life, played arcade
games all through my childhood, and want to get beyond all that.
Yes, I did like Montezuma's Revenge as a kid , and I did take that
project over hoping to see it get completed. I would have completed it
if not for a potential law suit telling me to stop production. In fact,
the level layouts of my Montezuma's Revenge were closer to the original
than were James North's.
I'm a big fan of FPS', and
that sounds more like your cup of tea tom as it allows for more
realism without sacrificing fun, so I can't wait to see what you come
up with in that area.
Well, my Genesis Engine was designed specifically for the FPS style
format and that is why Mysteries of the Ancients works the way it does.
It is basically the melding of two different styles of games and
formats. Plus you might remember there were a lot of complaints about
Montezuma's Revenge being boring, not random enough, not enough replay
value, not realistic enough, etc. It all comes down to numbers and more
people were requesting a more advanced game than the one that was available.
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