Hi,
Lex:
Indeed. Also, how about hearing voices of your party right in 3d
position? Seems
cool at a first glance. But now i am thinking is it so practical and
about server
issues because a lot of traffic. Basically i want to use binary
protocol to enable
users with low bandwidth.
Tom:
That sounds cool, but that might be pretty demmanding on both the server
and client computer. I've never done anything like that myself so am
not really in a position to advise you on this.
Lex:
Actually, i have some experience
integrating lua into game engine. However, lua isn't very c-like in
terms of syntax,
it uses "end" keyword as in pascal. But lua is very very fast and has
small overhead,
there is even a JIT for lua, and i don't know a better solution for
games. But if
you have some c-like interpretable performance language in view, let me
know.
Tom:
Hmm...Good question. Well there is TCL (Tool Command Language) that
does have a C-like syntax when used as ascripting language. I don't have
much experience with it personally, but I have seen it used in various
programs as a scripting language for C/C++. I remember the syntacs was
similar enough to C/C++ that I understood what was happening in the scripts.
Lex:
Is there mac support? Anyway to add open al support into my client you
need just
write a subclass of abstract sound and implement all of methods (play,
setPosition
etc). and then change one line in the factory function.
Tom:
Yes, OpenAL is supported on Mac OS. If I am not mistaken OpenAL is
installed on Mac OS X by default. So it is very cross platform friendly.
P.S.
Since this topic is fairly technical and involves programming why don't
we move this topic to the developers list.
Thanks.
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