Indeed. Also, how about hearing voices of your party right in 3d
cool at a first glance. But now i am thinking is it so practical and
issues because a lot of traffic. Basically i want to use binary
protocol to enable
users with low bandwidth.
That sounds cool, but that might be pretty demmanding on both the server
and client computer. I've never done anything like that myself so am
not really in a position to advise you on this.
Actually, i have some experience
integrating lua into game engine. However, lua isn't very c-like in
terms of syntax,
it uses "end" keyword as in pascal. But lua is very very fast and has
there is even a JIT for lua, and i don't know a better solution for
games. But if
you have some c-like interpretable performance language in view, let me
Hmm...Good question. Well there is TCL (Tool Command Language) that
does have a C-like syntax when used as ascripting language. I don't have
much experience with it personally, but I have seen it used in various
programs as a scripting language for C/C++. I remember the syntacs was
similar enough to C/C++ that I understood what was happening in the scripts.
Is there mac support? Anyway to add open al support into my client you
write a subclass of abstract sound and implement all of methods (play,
etc). and then change one line in the factory function.
Yes, OpenAL is supported on Mac OS. If I am not mistaken OpenAL is
installed on Mac OS X by default. So it is very cross platform friendly.
Since this topic is fairly technical and involves programming why don't
we move this topic to the developers list.
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
All messages are archived and can be searched and read at
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.