World of Warcraft is considered an MMORPG is it not? I get a lot of my
mainstream friends telling me I ought to try it.
Gabba gabba hey!
----- Original Message -----
From: "Thomas Ward" <[email protected]>
To: "Gamers Discussion list" <[email protected]>
Sent: Saturday, July 18, 2009 2:49 PM
Subject: Re: [Audyssey] action/rpg was Re: Creating Roll Playing Games From
Scratch
Hi,
Lex:
Well, that sort of game is called MMORPG in main stream. is it actually
rpg or
not is debatable question.
Tom:
Actually, I made a mistake earlier. I thought you had said SoundRTS
instead of SoundMUD. SoundMUD is called a MMORPG, and once I remembered
SoundMUD was loosely based on Diablo I understood what you were talking
about.
Lex:
It will be a first-person, because i think that this view enables more
diving into
the game atmosphere. The players can explore the world and interract with
each other.
I think you can imagine a lot of features that would be available in such
a game.
Tom:
Yes, I can easily imagine why you would want to go for an FPS style
format. The main one being more realistic. Instead of throwing attack
rolls you would actually have to engage in combat in real time. That means
you would have to press one key to attack and another to use your weapon
to block etc. There is a lot of interesting possabilities right there.
Lex:
I selected c++ as the development language
both for client and server. I plan to use lua or python for writing
quests.
Tom:
I don't have an issue with C++, but I hate Python with a passsion. I like
strongly typed languages with plenty of braces, brackets, etc like C++.
Python is a massive turn off for me because it doesn't conform to a C
standard.
Anyway, I know this is your game, and you can use what you want. I just
wanted to say if I did decide to work with you this would be a technical
point we would likely disagree on.
Lex:
For client, i have resourcing, modern 3d sound system with lot of
features (based on
FMODEX), my own input action mapping (SDL), tts module (for now only
sapi5 on windows.
Tom:
Are you planning on selling this game? If you are don't forget FMODEX has
to be properly licensed for commercial projects. Of course, if you are
planning on a free game then you can use it for free. That's one of the
reasons I haven't included FMODEX in any of my games yet. The cost is
simply too high to put into a commercial game engine.
One API I am seriously looking at for the next generation cross platform
version of Genesis 3D is OpenAL. So far it looks like a fairly decent
audio API. Although, the Linux port hasn't been updated in quite some
time.
Lex:
However, i incline to historical world or mythology (perhaps russian?)
Tom:
Makes sense seeing as you are from that part of the world. Since I am not
exactly well versed in Russian history and mythology I can't be of any
help there.
Smile.
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to
[email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the
list,
please send E-mail to [email protected].
---
Gamers mailing list __ [email protected]
If you want to leave the list, send E-mail to [email protected].
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/[email protected].
If you have any questions or concerns regarding the management of the list,
please send E-mail to [email protected].