Hi, Chris, I like your Gming style. As a player, I tend to enjoy interacting with all aspects of the world, and enjoy a world that has many facets. I tend to write stories about things my character does, things that we can't always cover in game play.
Are you running any PBEM games or anything of that ilk? --- Anyone interested in chatting about role-playing, board or card games can find me on Twitter as Loravara. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Christopher Bartlett Sent: Thursday, July 16, 2009 1:17 AM To: 'Gamers Discussion list' Subject: Re: [Audyssey] Creating Roll Playing Games From Scratch This issue of open-ended vs. tightly scripted RPing interests me. My style as a game master is to set the scene, create significant non-player characters with their own agendas, some of whom act off stage independent of, or in reaction to the player characters, but who may not meet them until a climactic scene. Once I've wound this world up and set the scene, I release the PCs into the world. I then regard my job as deciding how the world reacts to their actions. They are the protagonists of this story after all. Now that is human role-playing. I've never seen a computer-mediated game come anywhere close to the richness of a human-mediated game, even in the MMORPG world. There is always a narrowing of objectives to fit a restrictive model. This makes sense in a paradigm that demands complete determinism for each scenario, where every action must be anticipated by the game designer. Without massive hardware support, you aren't going to see emergent behavior out of this deterministic model, which is the main reason human-mediated games are still more satisfying. I'm not expecting Tom to break this problem, although if he has ways around it, I'm so there for playing and ultimately purchasing the game. Chris Bartlett --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected]. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [email protected]. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[email protected]. If you have any questions or concerns regarding the management of the list, please send E-mail to [email protected].
